![]() ![]() Also, once you step into the FP phase, you MUST have two INT cards on one turn and the next just one with Trunks. You could also run Whis and conserve there too, but the heal factor also allows the fusion to occur later on. Reductions are very powerful, and should only be resorted for the final steps. I suggest using the Android #8s early on so the two turn buff comes in handy. The main objective is to just not die and conserve one to two items as you make your way to the last phase. Nameku and him share 2 Ki which makes it possible. You could do it the other way around, but the issue is the Ki for Nail. Instead of Nameku & Gogeta, run him and Nail together. The update to this is quite ridiculous, but I figured out the more easier way to carry yourself through these fights. While you do have 3 INT cards who will keep you alive, the nuking ability does help if you're close to a dokkan attack and he's 3 HP bars. Second, his name also allows Gohan to transform and gain a permanent reduction, making reduction items much more viable. One, the immense stacking based on turn count can allow you to live through the TEQ and maybe the INT Phase. ![]() The mission states the friend doesn't count, so he's here, and He is the reason you could win. ![]() Though no worries! Just shift him off or try to minimize the amount of attacks he receives (but never deceive). His type disadvantage in the last phase can kill you when he's around. like his typing applies, he's for the last phase but the 58% reduction is very helpful for every phase besides the giant ape. He stinks without the reduction, but the Trunks friend will make it possible for him to transform and have it. PHY phases is the only time to shift him off and TEQ is where he remains on rotation. From the STR to INT Phases, keep him in super saiyan. However, his purpose is mainly to the last phase. He can get you killed if you're not careful, like INT Gogeta. Only point to have him on rotation is during the final phase being linked with Gotenks. While the offensive damage is acceptable, he isn't that defensive. He's actually very good with his evasive after EZA, which the whole point of him is just that. Plus, their power and type advantage in the INT Phase protects Trunks. You should have it activated around the PHY or STR Phase so the full heal comes in handy. You'd think they wouldn't stand a chance, but getting their fusion just right is the key to determine your success, though that depends on how much you take through the first 3 and if they're duped. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |